It is preferable overall for producers to be up front about the budget they are offering for voice talent, rather than having actors “guess” what rates they can put when they send their audition. It is acceptable to have talent negotiate for a higher rate as a condition of their participation in the project, but it should not be considered acceptable for talent to submit rates lower than the posted payout in order to better their chances (or to encourage talent to “bid” lower if they wish to better their chances).
Notes: While some people have objected to a “per line” model as how long a “line” is can vary widely, we find that it tends to even out overall (some lines will only be a single effort sound, whereas others may be a few sentences.) Project minimums will vary per actor, but we recommend always including a note on the minimum payment you must receive for a project (even if it’s just a couple of lines.)
Notes: Los Angeles industry standard rate for nonunion video games and original animation is $200-$250 per hour, generally with a 2 hour booking minimum. We strongly recommend using an hourly rate model if actors will be required to have live direction.
*Per-hour refers to each hour of RECORDING time, not per finished hour of audio.
Notes: Word count is generally best for projects that involve a lot of narration rather than dialogue. If you need an easy way to count words per script, check out www.wordcounter.net.
Project minimums will vary per actor, but we recommend always including a note on the minimum payment you must receive for a project (even if it’s a small amount of words.)
General Suggestion: 50 cents per split file (with possible bulk discount) OR additional hourly editing fee