general requirements for professional remote recording
Traditionally, many professional recording studios would not consider any voice actor who wasn’t able to physically come to their location to record. But when the COVID pandemic hit in 2020, studios were largely forced to close for an indefinite amount of time, and recording from home suddenly became the norm out of necessity for about two years. Much troubleshooting was involved in trying to get everyone set up to do from home what they traditionally always did at the studio, and get everyone’s recordings to at least sound somewhat uniform in terms of quality.
Today, most studios – at least those that handle character work such as animation, dubbing, and video games – heavily prefer or even require actors to come in locally to record. But because the pandemic technically proved that remote recording was possible, some studios are still open to it…providing the actor’s setup can meet rigorous requirements. Actors recording from home will likely need to submit a list of their equipment (“specs”), provide a raw home studio sample, and pass a connection test. This article will help you be prepared for what may be asked of you.
Don’t get discouraged—you can still do a lot of entry-level online projects without having this type of home studio (as it can be quite expensive!) But if you wish to work remotely with high-end professional studios that primarily work with in-person talent, it’s important to know what may be expected of you. Not all studios will have these requirements, but some will!
table of contents
- Remote recording: Is it still viable?
- Your recording space
- Equipment you will be expected to have
- Things you will be expected to be able to do
- How do you know if your audio is “broadcast-ready”?
- Creating a home studio sample
- Listing your home studio specs
While every studio will have its own requirements, we hope this guide can help provide you with a checklist of goals to help you on your journey to becoming approved for remote recording. Additionally, here is a detailed guide written by several audio professionals which provides more in-depth information + recommendations!
Remote recording: Is it still viable?
With the big shift to remote workflows during the pandemic, many actors hoped that remote work would be here to stay, as it meant they could avoid long commutes or even move out of areas with a high cost of living. It also allowed for more variety in cast lists as well as increased accessibility for disabled actors. The idea of being to work from anywhere was a glimmer of hope for those who didn’t want to – or couldn’t – move to a hub like LA or Dallas. But unfortunately, work-from-home was not considered ideal from the perspective of many studios.
Why are so many studios reluctant to consider home recording again?
Recording from home has been fairly common for years in genres such as audiobooks, e-Learning, corporate narration and a good amount of commercials, where the audio for a project is often recorded by a single actor – meaning it’s easier to get it up to whatever standard is needed for mastering. But in a cartoon, dub, or video game featuring lots of different cast members, having everyone record on different equipment in different recording spaces can be more difficult to deal with in mix—costing the studio more time and money. In an age of streaming platforms and live-service games, clients tend to demand very quick turnarounds for recording, often without extra room in the budget, meaning that studios hesitate to do anything that would hurt their workflow.
Additionally, remote sessions tended to be less efficient. No matter how prepared someone was or how great their setup was, unavoidable curveballs would sometimes happen – connection or technical issues, outside noise (planes/neighbors/construction), or other snags in the workflow that studios just didn’t want to gamble with on projects with extremely tight deadlines.
Finally, even if a particular studio was open to remote recording, not all end-clients were. Some of the issues cited were the perception of getting lower-quality deliverables, concerns over security/confidentiality of materials, and a feeling of wasted money if they were paying for fancy studio space that was not actually being used to record.
The benefits of remote recording
Despite the drawbacks, a hybrid model of recording can be mutually beneficial. Some of these benefits include:
- Access to a wider talent pool outside of the local market, resulting in more unique cast lists
- Ability to work with actors who are unable to come in-studio for accessibility or health reasons
- Access to a more diverse group of actors for purposes of authentic/representative casting
- Possible ease in scheduling (actors not having to factor commute times into their availability)
- Ability for actors who are sick to work in a manner that does not endanger studio personnel or other talent (if they feel well enough to work but may still be contagious)
- Lessened chance of late starts and wasted time due to traffic/parking
- Possible reduced operating costs in other areas (cleaning, studio supplies, reception, etc)
What are some things you can do as a voice actor to help promote a positive image of remote-only actors?
- Sign in on-time or early to your sessions
- Be prepared with everything you need (script, software, and conferencing programs open and ready to go)
- Connect via a fast, stable Internet connection to avoid dropouts
- Be honest about your equipment, space and capabilities (and have a list of these ready to go)
- Have a raw home studio sample handy
- Be available for a connection test with the studio prior to your session
- Record and deliver backup files promptly and according to instructions
- Delete any proprietary materials, such as scripts or reference videos, from your hard drive when no longer needed and avoid sharing them with others
- Be willing to accept feedback from the engineering team on any adjustments your audio may need
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Your recording space
Your physical recording environment is arguably the most important factor in whether or not your setup is considered “broadcast-ready”. Even the most expensive microphone can still sound terrible if recorded in an echoey space!
Examples of suitable recording spaces may include pre-built vocal booths, DIY booths (PVC pipe + moving blankets), or an acoustically treated walk-in closet. Note that just sticking some basic foam up on the walls of an otherwise large room isn’t going to magically make it broadcast-ready!
You may have also seen products for sale that claim to diminish room echo, such as “reflection shields” that attach to the microphone stand or a semi-enclosed box meant to contain the microphone. While these items may be able to play a small part in mitigating reverb if you’re forced to record in a less-than-ideal environment or add a little extra help to an otherwise treated space, these alone are not the answer to treating your room, and the money you spend on them is often better invested in getting materials to treat the space around you (such as the walls, ceiling and floor). Enclosing the microphone itself does very little to contain the overall room reflections and can result in a muffled sound. Again, reflection filters/isolation shields can help if it’s all you have and can work if you’re mostly recording hobby projects, but those alone will not bring your space up to “broadcast quality”.
General qualities your recording space should have
- Acoustically “dry” – free of room echo/reverb/bounce
- Sound-reflective surfaces covered, angled away from the mic or otherwise minimized
- Not such a small or tight space that it creates a muffled or “boxy” sound
- Enough soundproofing to mitigate unwanted outside noise
There are plenty of helpful, free videos and articles online about how to acoustically optimize a recording space!
Mic technique + placement
Even if you have a well-treated space and a great microphone, there can still be another pitfall in your audio and that comes to where and how the microphone is placed.
One common problem involves recording too close to or too far away from the microphone. You don’t want to record so far back that you pick up the sound of the room or lose the quality of your voice, but standing too close can result in noticeable breath sounds as well as an unwanted proximity effect. It’s important to keep your distance from the mic consistent between sessions for the same project, as how close or far back you are can make a noticeable difference in the sound. You can mark the floor with painter’s tape if you need help with this.
Experiment with various microphone placements and angles (different microphones can have different ideal positioning), and when you find the best one, take note of it and even take a picture if need be. You can also search for videos or pictures online of how your particular microphone tends to be placed in professional recording studios. Note that during sessions, the engineer may ask you to step forward or backward depending on the level of projection of certain lines and/or to ensure consistency of sound with others on the project.
To minimize undesirable noises, placing a pop filter (these can be ordered for very reasonable prices online, and don’t need to be any specific brand) in front of the microphone AS WELL AS recording “off-axis” (slightly angled away from the microphone instead of speaking directly into it) are the generally recommended techniques. You should also be sure that the microphone is placed in a shock mount and on a stand preferably with a boom arm, as you want it to be held in a static position without any interference.
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Equipment you will be expected to have
You are recommended to do your own research when it comes to looking at which specific brands to buy, as industry guidance can change over time and also may vary based on the application (ex: commercial vs game). If you are looking to do remote sessions with a particular studio you already work with or audition with, you can always ask for their specific requirements for remote talent.
high-quality XLR microphone (usually: large-diaphragm condenser)
Professional recording studios will expect you to have a quality microphone comparable to those used in the studio itself. While a commonly used “industry standard” microphone is the Neumann U87, the price point is often beyond what many voice actors can afford unless they are already quite established in their careers. A commonly accepted alternative that is slightly more affordable is the Neumann TLM103.
Although the Neumann brand is commonly recognized in the industry and accepted by many studios as a standard, there are other acceptable microphones in similar price ranges. For character work such as animation and video games, studios often expect a large-diaphragm condenser microphone. The Sennheiser MKH 416 – a “shotgun” microphone – is also commonly used in voiceover, but more often in commercial and narration applications, and it’s a toss-up whether studios will approve it for character work. Some experienced voice actors end up buying multiple microphones to switch between depending on the application and desired tone, but this certainly isn’t required or expected when starting out.
One question you may have to consider is: would you rather have a mic that works well with your specific vocal tone / one that you prefer the sound of, or a mic that is more “standardized” and perhaps more recognizable / accepted by studios? There’s not necessarily a right or wrong answer, but if you already audition/work remotely with studios, consider what their requirements and preferences are.
USB microphones are not considered professional for the purposes of industry-level remote recording. These microphones can be perfectly fine for recording indie projects and entry-level work with online clients! But when it comes to recording with professional studios, USB mics are considered inferior quality and will likely not be approved for remote recording except in emergency situations. (Yes, you may have heard of some exceptions especially during the pandemic times, but generally speaking we’re going with what you need to be set up for success in the CURRENT market!)
audio interface
You’ll need to plug your microphone into a high-quality audio interface, which will then connect with your computer via a USB cable. The FocusRite Scarlett series is a commonly used audio interface, but is generally considered “entry-level”. Some other popular interfaces at slightly higher price points include SSL2, Audient, Apogee, RME, PreSonus, etc. Again, you may wish to do your own research online and ask for recommendations.
Some actors who are savvy about audio may prefer to have a separate preamp, but this isn’t typically expected or required.
booth computer
You’ll need to have a computer that is capable of running multiple resource-intensive programs at the same time, ideally without audible fans coming on. Laptops aren’t always the best option as they tend to overheat easily, but they can be made to work if it’s all you have.
If your computer has a noisy fan, you’ll need to place it outside the booth in such a way that the fan noise is not audible in your recordings. However, you’ll still need to be able to see and control everything on your screen as you are recording. One solution is to run an external monitor from the computer into the booth as well as a keyboard and mouse.
An excellent example of a booth computer is the Mac Mini, which is silent enough to be placed inside the booth with you and is powerful enough to run all the processes needed for a recording session (you may wish to choose one of the higher RAM options when purchasing). You will need to provide your own monitor, keyboard and mouse.
studio headphones
You’ll want a pair of closed-back, wired, over-the-ear studio headphones for monitoring your session in real time and listening to direction without the audio from the headphones “bleeding” back into your microphone and getting recorded on the track. These headphones should plug into your audio interface, not the computer itself. Avoid wireless/Bluetooth headphones, earbuds, and any consumer-grade headphones meant for listening to music with “bass boost”-type functions (you ideally want a “flat” frequency response).
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You will also likely be expected to…
connect via a fast, hardwired Internet connection
If you are recording via a service that sends your audio in real-time to the studio you are working with (such as Source Nexus, SessionLink Pro, ipDTL or Cleanfeed), a good Internet connection is required to make these services work as designed.
Professional recording studios may require you to hardwire your Internet (connect with an Ethernet cable) to help minimize the issues with the audio feed. Even if your wi-fi has blazing-fast speeds, fast doesn’t always equal stable. Using wi-fi can result in “dropouts” in the real-time audio feed received by the studio, rendering the line unusable and requiring another take. While yes, you are usually required to record a backup on your end as well, going into the backup takes extra time and effort that the editors don’t always want to have to do later. Dropouts can happen from time to time regardless, but if it’s constant, that slows down the session and creates extra work for the engineer.
If you are just using a program such as Zoom for receiving direction from the client and all audio is being recorded on your side rather than theirs, then a hardwired connection doesn’t matter so much—but treat it as a necessity if recording over Source Nexus, Source Connect, etc.
view scripts from within your booth
While this sounds like a no-brainer, you need to be able to access both the script and your recording software while you are in your booth. The ideal way to do this is with a large external monitor. If you’re using a laptop inside your booth as your recording computer, then the laptop screen can be sufficient although you may wish to eventually get a second monitor. A tablet can do in a pinch, but keep in mind that some scripts are quite large (especially those made in Excel) and so something like a phone is usually not a great idea. Constantly having to scroll around because you can’t see the script properly can slow down the session and make you appear less professional.
If you plan on doing dubbing/ADR from home, having a large enough screen (or multiple screens, depending on your preference) becomes extra important because you will need a way to view both the script and the reference video at the same time, and be able to see and match lip flaps in real time.
control gain from within your booth
When some actors make rudimentary beginner setups in places like a small closet, they may not have room for practically anything inside besides themselves and the mic. But having your audio interface accessible from your booth is essential because you WILL be expected to adjust gain on your end (turn up for quiet lines, turn down for loud lines, unless directed otherwise by the engineer.) It won’t be considered acceptable on a professional level to have to step out of your booth to change your gain between every other line.
You may need to buy an extra-long USB cable to use in place of the one your interface came with if your computer is located outside your booth. If for some reason there’s no way around it, it may be possible to control your gain digitally via software that connects with your audio interface, but it will likely be more clumsy than simply turning a knob.
record + deliver session audio on your end
Even if the studio is recording your audio in real-time via Source Connect or a similar service, you’ll almost always be expected to record a backup on your end (and even if you’re not specifically asked for one, it’s a good habit to get into as there are cases where having it can be a huge help to the studio.) You shouldn’t be expected to edit, pull selects, or split and label individual takes as that gets more into the realm of engineering, but you may be asked to create a few separate files for organizational purposes (such as by character/episode/script).
The generally accepted standard for exporting and delivering session audio is 48000hz, 24-bit .wav files, unless the studio/engineer request something different. The audio should be RAW – you may pause/unpause or cut to remove mistakes, chatter and long silences if you like, but do not add your own processing or effects unless asked, as this will make things more difficult in mix.
To send the file, the studio may provide a Dropbox-style link. Otherwise, you may send large files via a service such as WeTransfer. It’s a good idea to keep a backup of these session files on your computer for at least three months after your session, as sometimes the WeTransfer links do not get downloaded in time and clients may request a re-send later. And while it’s technically not “your job”, it can help avoid costly re-records and keep the clients happy.
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How do I know if my audio is broadcast-ready?
If you are booked for a job that requires remote recording with a professional studio, you will usually be required to do a short, unpaid “test session” prior to your actual booking. The purpose of this test session is to ensure there are no problems with the remote connection and evaluate any potential issues that need to be addressed with your space or equipment. They’ll be listening for things like noise floor, reverb, and mic technique. Try not to stress out if the audio engineer asks you to make an adjustment—they’re here to help make the project, and your recording, sound its best!
Of course, if you’d rather not “chance it” by waiting for an actual booking, you may wish to have your audio professionally evaluated. There are many audio engineers who offer freelance audio consultations in which you’ll send them a raw sample recorded from your home studio and they’ll pinpoint any potential issues that a studio may have with approving your setup. Before you pay for such a service, it’s important to make sure that you are going to a professional audio engineer who currently works in the business and understand what studios are looking for in remote recording. It can further be helpful to choose someone who specializes in the genre you’re working in—for example, if you’re looking to make sure your home studio is ready for video game recording sessions, you may wish to consult with an engineer who has experience recording on games. There are some who will specialize in creating “effects chains” that help you post-process your audio in certain ways, but when you’re recording live with a studio you will be sending RAW audio, so presets and plugins won’t help you with that!
“I know of some people who got away with recording on terrible setups during the pandemic, yet I can’t get a studio to approve my setup that I invested tons of money in! Why?”
The onset of the pandemic was sudden and unexpected, and left studios scrambling to figure out how to continue production without being able to have actors come into the studio. Some actors already had viable home setups from working with remote clients online, but plenty did not, and many actors did not have the excess funds to suddenly buy a booth and upgrade their equipment. With media production – and the demand for it – ramping up more and more as so many people stayed at home, studios had to quickly find a solution to keep things moving, and some of it meant having to record actors under less-than-ideal circumstances in order to ensure the cast stayed consistent. Engineers worked with actors to troubleshoot issues, but sometimes they were forced to simply make do the best they could.
However, now that the industry is largely back to “business as usual” and has been for a while, there isn’t really a reason why a studio would have to accept subpar recording quality, as they simply expect the actors booked on the project to attend sessions in-person at the studio. But if an actor needs a remote exception, they are more likely to be sticklers for quality, because when the majority of the cast is recording in-studio, having one or two people recording remotely can sound jarring. The modern-day standard is often that anyone recording from home should sound comparable to the actors recording in-studio, which can be a challenging bar to clear.
About recording software/DAW
Unless you are doing your own engineering or post-production work in addition to VO, you may feel free to use whatever DAW (digital audio workstation, aka recording software) you are most comfortable with, so long as it can export uncompressed audio in the quality and format requested by the studio (typically, 48000hz/24-bit wav or “48/24” for short.)
Using a fancier or more expensive DAW isn’t magically going to make your audio sound better—it just records what you put into it, so what you’re paying extra for is usually workflow and post-production tools which are not necessary for just recording and sending raw audio from a session. You will often hear about how ProTools is the industry standard, but this is for recording studios and is overkill for what the grand majority of voice actors will need. Most of what you will be doing in live sessions is just recording a backup track so the studio can have a copy of your full-res audio.
If you want something a little more robust than Audacity for recording live sessions that doesn’t require an ongoing subscription fee (and has a backup feature built in in case the program crashes), Reaper is a popular affordable option.
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Creating a home studio sample
A home studio sample is imperative for any actor who wishes or needs to record remotely. The purpose of this audio file is to give studios or potential talent rosters a raw, realistic look at what your equipment and recording space sounds like and what they would be getting if they were to work with you remotely. This sample is often used to determine whether or not you will be approved for remote recording.
The home studio sample must be RAW – you may adjust gain in between and cut sections together if needed, but do NOT add any processing (such as noise reduction, noise gating, EQ, compression, de-click, etc.) For the purposes of this sample you should also avoid amplifying or normalizing—set your gain appropriately for each step of the process.
While each studio or talent roster may have their own specific requirements for samples, here’s a good benchmark for items to include:
- Include a short sample of you speaking at a normal, conversational volume with gain at your typical baseline level. It doesn’t particularly matter what you say, but an example could be “Hello, my name is [name] and I am recording on a [microphone] into an [interface]. Here is a sample at conversational volume.”
- Turn your gain down and deliver a short reading at a projected volume—think of what you might use for delivering battle callouts or attack efforts. Ideally this should peak at no more than -3 dB. Make sure your audio does not clip or this will likely be an automatic “fail” of the home audio evaluation!
- Turn your gain up and deliver a short reading at a whispered volume—think the quietest level you might realistically be asked to record at during a session. It’s normal for your noise floor to be more audible at such quiet levels, but this will help the team to evaluate whether such a noise floor will be workable.
- Turn your gain back down to your “normal” level and clap three times. This will help the team to evaluate the echo in your space.
- Staying at this normal level, provide around 10 seconds of room tone. Avoid making any noise if possible (you may even wish to step outside your booth for this to ensure you get a good clean sample).
- Export the audio as something like Your Name – Home Studio Sample.wav, unless you are asked to label differently or save in a different format.
June Yoon has created some resources here on making a home studio sample for further reading if desired!
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Home studio specs
In addition to your home studio sample, you will also be asked to provide your “home studio specs”, which is a list of your equipment and connection capabilities. You may wish to put this information into a PDF or a separate page on your website so that it can be easily referenced and shared as needed.
Example of items to include on your specs list:
- Description of booth (brand? size? single/double walled? any additional treatment or upgrades added? *If you’re recording in an existing space such as a walk-in closet, briefly describe your acoustic treatment)
- Microphone(s) available (list specific make & model; ex: “Neumann TLM103” or “Sennheiser MKH416”)
- Audio interface (if using an external preamp, list that as well)
- Recording software (this doesn’t need to be a fancy one especially if you’re just recording a backup, but can help ensure you’re able to record and export at the parameters required by the studio)
- Internet connection (ex: hardwired, list download/upload speeds if desired)
- Computer
- Script/video viewing capability (ex: “large external monitor” or “multi-screen setup for dubbing”)
- Live session connection capability (ex: Source Connect*, Source Nexus, Zoom, Discord, SessionLink, Google Meet, Microsoft Teams.) **Be sure that any program you list has been tested prior and works on your system. Avoid listing that you have paid Source Connect unless you have actually gone through the setup process, as this can cause problems if you are suddenly asked to use it for a session but you have port mapping issues!
- Photo(s) of your booth (Ideally, capture a few different angles that show how the space is treated and how your equipment is set up. Do not worry if the booth doesn’t look fancy or impressive—the goal is for them to get a better picture of what you are working with.)
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This article is written by Kira Buckland. While all guides and resources on this site are provided on a volunteer basis, you may optionally support with a coffee if you found them helpful!
